Mobile Legends Patch 1.7.04 Update: Hero Adjustments, Bug fixes and more

After a big Patch 1.6.94 Update in Mobile Legends Official Server, the Patch 1.7.04 Update is now live on the Advanced Server of Mobile Legends: Bang Bang (MLBB). It is mostly a minor patch, focusing mainly on some Hero Adjustments in the game. A lot of changes will be made in the upcoming few Advanced Server Patch Updates, once upcoming heroes like Fredrinn and others make their way into the game.

Mobile Legends Patch 1.7.04 Update: Hero Adjustments

Fredrinn (Nerfed)

Image via MOONTON Games

To balance out the previous buff to Fredrinn’s combo point acquisition, the developers are bringing down his sustainability and the damage to his regular skills.

Passive (↓)

  • Crystal Energy Acquisition Ratio: 100% of Damage Taken >> 80% of Damage Taken
  • Crystal Energy to HP Conversion Ratio: 40% of Damage Dealt >> 30% Damage Dealt

Skill 1 (~)

The developers partially reverted the previous buff to the skills’ and the enhanced Basic Attack’s attack range.

Cooldown: 10-7.5s >> 8.5-7.5s

Skill 2 (↓)

Base Damage: 250-350 >> 200-300

Ultimate (↓)

Base Damage: 400-700 >> 300-500

Vexana (Adjusted)

Vexana’s synergy has been fixed with the Undead Knight, addressing the inability to inherit the Duchess’ attributes. The developers are shifting some of the Undead Knight’s power around to give enemy heroes some breathing space in the early game.

X.Borg (Adjusted)

X.Borg in MLBB (Image via MOONTON Games)

The developers are firing up X.Borg’s gameplay experience by improving his mobility and expanding the build options.

Passive (↑)

X.Borg can now freely move when restoring his Firaga Armor.

Skill 1 and Ultimate (↑)

X.Borg’s Skill 1 and Ultimate now also benefit from his Magic Power.

Natalia (↑)

Since adjusting Natalia’s skills, the developers have been watching their backs in the battlefield! To give enemies a fighting chance against her savage shroud, the developers are walking back on the previous adjustments, while returning some damage to her Passive to even things out.

Passive (↑)

Physical Attack Bonus: 105% >> 120% (Same as the Official Server version)

Skill 2 (↓)

Natalia’s attacks against enemies in the shroud would no longer always trigger the damage bonus of her Passive. It is same as the Official Server version.

Karina (Nerfed)

Image via MOONTON Games

Karina’s been effortlessly slicing her way to victory with 3 skill casts or less. The developers are slashing her early-game damage to make sure she earns her way into the late game, fair and square.

Skill 1 (↓)

Base Damage: 180-255 >> 150-225

Ultimate (↓)

Base Initial Damage: 450-750 >> 350-750

Cecilion (Nerfed)

For a late-game mage, Cecilion has been casting quite a shadow upon the battlefield quite early on with his high damage. The developers are drawing some of his Bat Impact back into the cave.

Skill 1 (↓)

Base Damage: 100-250 >> 80-230

Badang (Buffed)

Image via Moonton Games

Previous nerfs have made Badang a bit lacking. The developers are packing some extra power back into their fists.

Skill 2 (↑)

Shield’s Physical Attack Bonus: 120% >> 150%

Edith (Buffed)

Skill 1 (↑)

Cooldown: 9-7s >> 8.5-6.5s

Martis (↑)

Skill 1 (↑)

First Three Attack’s Base Damage: 200-250 >> 225-300

Thamuz (↓)

Image via MOONTON Games

Thamuz has been melting through his lane in the early game. The developers are knocking back some of the base damage from his Skill 1 to cool things off.

Skill 1 (↓)

Base Damage: 150-300 >> 120-270

Bug Fixes

A bug has been fixed where Purify couldn’t remove the mark from Wanwan’s Passive.

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